Well, my journey with S.T.A.L.K.E.R. has come to an end. Sharing some of my latest work from the DLC with you.
It’s been quite a ride. Thank you, everyone!
Cinematic: Bullet and Force Shield
Had to figure out how to visually show what kind of anomaly would slow down and then destroy the bullet
Cinematic: Train Station Explosion, Fire, Smoke, Sparks and other effects
MegaBrain: Death
MegaBrain Death: Breakedown
Cinematic: Tear Drop and Red Toxin
The simplest effects are the most difficult in simulations, such as tears falling down a cheek
Cinematic: Glass and Liquid Destruction
Cinematic Breakdown: Glass and Liquid Destruction
Anomaly Breakdown: Appearance/Idle/Grenade Explosion/Disappearance
Anomaly: Water Bubble
You know the anomaly on SIRCAA, after destruction it transformed into another form
Destruction: Liquid
The idea came after watching the Warhammer 40,000 | Secret Level episode, and I wanted to implement a similar emissive slurry destructor.
Chimera: Appearance / Idle / Death / Impact
Cinematic: Chimera Death
Force Field: Grenade and Bolt
Based on the effect in the cutscene, recreated the gameplay part of this effect
Force Field: Weapons
Anomaly: Wires
Decided to turn the ribbon bug in the Niagara System into an anomaly
Anomaly: Wires
Environment: SIRCAA Destruction
Artifact: Water Drop
Environment: Fish
My favorite thing to do was come up with new environment visual effects to bring the world to life and show the anomaly of the zone
Environment Weather: Thundery
Environment Weather: Light Rain
Cinematic: Bubbles
Environment: Water Electric
How could I forget the frogs and not do something about them? =)
Environment: MegaBrain
Mutant: Blind Dog
Idea for Kopp–Etchells Effect
Always try to convey the real cool effects that exist in reality
Bonus: Ideas and prototyping
Bonus: What can you create in SDK =)
Bonus
Ideas for visual anomalies and Prototyping zero gravity with particles area in Limansk
Thanks For Watching!