Programmer: Maksym Herbich
VFX: Anton Pasichnyk
Main goals:
• Bring the world of Stalker 2 to life
• Diversity of effects and types
• Understandable and adaptable system and work criteria
Requirements:
• Day and night cycle support
• Different weather conditions
• Indoor and outdoor
• Low cost performance effects
• No impact on gameplay, cutscenes, etc whenever it’s needed
• Flexible architecture and user-friendly for VFX artist customization